Sport ↑ risingSpace ↑↑ acceleratingEnergy & Climate → steadyEdition VII · April MMXXVIOslo · Amsterdam · Dublin128,000 Cordis records loaded, Amsterdam deskSpace Insights — 16 dispatches publishedProject Hub · Nydalen, OsloForesight Leadership Programme — in preparationSport ↑ risingSpace ↑↑ acceleratingEnergy & Climate → steadyEdition VII · April MMXXVIOslo · Amsterdam · Dublin128,000 Cordis records loaded, Amsterdam deskSpace Insights — 16 dispatches publishedProject Hub · Nydalen, OsloForesight Leadership Programme — in preparation

Project №12 · Esports for youth work

D-Engage

Using esports and competitive gaming as a vehicle for youth engagement and informal education.

Editorial note

§ 1Esports is one of the few cultural spaces where at-risk youth engage voluntarily and at scale. D-Engage treats that as an infrastructure for informal education rather than a problem to be managed.

§ 2The project produces a set of protocols for youth workers to run esports-based programmes inside community centres, with a focus on the soft skills that transfer out of gaming into employment and further education.

  • §01

    Youth worker curriculum

  • §02

    Esports programme templates, 6

  • §03

    Soft-skills transfer evaluation

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Oslo, Spring Edition · MMXXVI