Project №12 · Esports for youth work
D-Engage
Using esports and competitive gaming as a vehicle for youth engagement and informal education.
Editorial note
§ 1Esports is one of the few cultural spaces where at-risk youth engage voluntarily and at scale. D-Engage treats that as an infrastructure for informal education rather than a problem to be managed.
§ 2The project produces a set of protocols for youth workers to run esports-based programmes inside community centres, with a focus on the soft skills that transfer out of gaming into employment and further education.
- §01
Youth worker curriculum
- §02
Esports programme templates, 6
- §03
Soft-skills transfer evaluation
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